Xbox or playstation controller for assassins creed pc
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- Xbox or playstation controller for assassins creed pc software#
- Xbox or playstation controller for assassins creed pc Pc#
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Xbox or playstation controller for assassins creed pc Pc#
Curiously, the PC versions does not offer an ultra high setting for clutter, which is presumably what PS5 uses. PlayStation 5 uses high-level textures for characters and environments. The world detail quality on PlayStation 5 is closest to very high, but with cloth physics being similar to medium. But with that said, there are still some intriguing comparisons and conclusions we can draw.
Xbox or playstation controller for assassins creed pc full#
Also there doesn't seem to be an exact match in the quality of fire rendering which appears to run at full resolution on PC, but much lower on PS5. So essentially, we lack the granularity in the settings to get an exact console to PC match across the board. On highest PC settings, you'll get full native frame-rate, and you only get something similar if adjust the environmental detail setting down to medium. For one, all the cloth physics in the game run at a sub-native frame-rate on PlayStation 5: 30fps or even lower. This setting has a very low impact on performance - with just a four per cent difference between very high and low although they look worlds apart, which is something we'll address later: the lack of scalability in the PC version of the game. This is one of the very few settings on PC without an ultra high equivalent, so my guess is that this is a developer oversight. The clutter option actually increases the density of foliage, to the point where I found that PlayStation 5's presentation actually exceeds PC's very high maximum, with even denser vegetation in my test scene. So far, so good, but this is where things get a little trickier. Meanwhile, perhaps unsurprisingly bearing in mind their prodigious memory allocations, the consoles use max quality textures, while the water setting is closest to PC's high. So, what are the PC equivalent settings used on PlayStation 5? You can see my process in the video directly above, but essentially it starts with the ultra high setting shadows, very high for world detail, and what could be ultra high, very high or high for Assassin's Creed's expensive volumetric clouds setting (all look more or less identical where they can be directly compared). So to get an idea of relative performance between PC and consoles, I used an area of the game that drops beneath 60fps on PlayStation 5, and does so while rendering at 1440p resolution. PC is different - bizarrely perhaps, the anti-aliasing system is also the DRS system, with the adaptive setting giving between 85 per cent to 100 per cent of resolution on each axis, according to load.
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PS5 spends most of its time between 1440p and 1728p in our pixel count measurements, with many areas and cutscenes locked to 1440p. For example, the dynamic resolution scaling system is very different. It's worth pointing out that some of this comparison work is theoretical as there are no like-for-like settings between consoles and PC. By our reckoning a Radeon RX 5700XT should get very close to the PS5 experience. Meanwhile, AMD seems to fare significantly better. First of all, the game doesn't seem to run that well on Nvidia kit, and there's no RT in use, nullifying a key GeForce advantage. With Assassin's Creed Valhalla, we see something very different.
Xbox or playstation controller for assassins creed pc series#
In assessing Watch Dogs Legion, I came to the conclusion that Xbox Series X could be matched by a PC running an Nvidia RTX 2060 Super - mostly owing to the onerous demands of ray tracing, an area where GeForce hardware has a clear advantage. To do this, we broke down the visual make-up of Assassin's Creed Valhalla, matching PS5 and PC in terms of quality settings - getting a good grip on optimised settings in the process, where we measure the bang for the buck of every preset and suggest the most optimal settings for PC users.įirst of all, it's worth pointing out that we may well see very different results for very different games. The baseline is reset with the arrival of Xbox Series X and PlayStation 5, and we wanted to get an outline of what kind of PC graphics kit is required to match or even exceed console hardware.
Xbox or playstation controller for assassins creed pc software#
With the arrival of the next console generation, it's inevitable that the hardware requirements for PC software will rise as graphical quality and complexity increases.